This project endeavors to make key topics in environmental scholarship accessible — including concepts of place theory, wicked problems, dialogic communication and actor-network theory — in the form of a narrative story map.
A second, crowdsourced story-map (embedded below) accepts story submissions from the public, encouraging participants to share honestly and practice environmental engagement in the process of articulating and communicating their own story of place.
Recognizing both the limitations and possibilities of using digital communication for environmental engagement, this project explores ArcGIS Story Maps as a tool for encouraging/facilitating continued discourse beyond the screen. Multiple participants might story-tell in a shared space; or, folks might situate their own perspective relative to those shared in completely different contexts; the crowdsource story map might also serve a platform for imagining future possibilities of a place. All of these scenarios hope the digital platform encourages more informed environmental engagement, beyond the screen.
For more information, navigate to this project’s sub-site by clicking here.